Top-down game:same pushable object's interaction

hello everyone.

i create a top-down game with many features.But at the pushable part where i push one object to an another the object are push the further away one also but with different kind of pushables also no problem.The following error are fascinating:

So there are the same copies of one kind of object but it seems the system mark one-one object to become a pushing one for another.

so if i push ‘A’ object than collide the same time with ‘B’ object:everyone stop.(desired!)

i change the order.i push now ‘B’.‘B’ is a bad boy and everybody can move.(angles not matter)

In every help i saw just showed standard cases with one object.This is why i need some advice or thoughts about why happening this.

Hi @bandi6891 Show us a screenshot of your pushing code!

i try many things.The last two different try you can see there.
The white thing attached to the player as a sensor.

i cant believe i need to create standalone objects with the ammount of events for proper function.

Okay i solve my problem after two days strong work on that with try out so many things.

For others who meet that problem too:
-Make the top-down play area background a ladder.
-Make the pushable objects to “platforms” and make it “platformer object” behaviors.
-Make the player “platformer object” and “top-down movement” behaviors.
-for pushables tick out the “default control” at the “platformer object” behavior and choose the “platform” type.
-for the player make all the platformer object values to zero because the top down movement count here.
-for pushables set the ladder climb speed and the maximum speed what is become the real speed of them when you pushes.

játékos object=player
játékos_eleje=4 directional sensor atached to the player and change position depends on player direction.With that always on the player front.
faláda,robbanó_láda=pushable objects.
Játékos_eleje two animation version:one with long height,one with long widht(the player 30x30pixel,the sensor 22x5 pixel)

there is a bug what i cant solve with deactivate events.So this one action needed to move away the “faláda” object from “robbanó_láda” (it is more combination of events if you create more different pushable)because robbanó_láda act as an object travelling on a platform horizontally.This little move toward the “pusher” with one pixel is unstuck the two object from eachother.

i hope it help others.