Hello! I’m currently making a top-down shooter game and I trying to implement raycasting so enemies can detect the player. But how can I set the raycasting only when the player is at front of the enemy? Thank you
Change the raycast angle to angle of enemy whenever it is facing the player.
Can you tell me in detail how to do that? I mean how to calculate the angle
Thanks! I have watched the video but now I’m still wondering what is the coordinate of pointX("Vision) and pointY(“Vision”) in the video. Do you know?
they are somewhat like eyes
from where raycast starts
Thanks for the explanation!