Basically I’ve got a trampoline behaviour on an object called ‘MUSHY’. If the player collides with it the actions simulate pressing the jump key - and increases the jump speed. This works!
However - if the player ALSO presses the jump key the player goes even higher! I want to prevent this but can’t find a way
I think where I’m getting stuck is that I don’t know ‘how’ to create an event (action?) that is an ‘IF’ statement. i.e. how do I create a string that says “If Jump is pressed then simulate Jump”?
Do I add it as some kind of action? (see screenshot).
Also if I uncheck the default controls on the player character - she can’t move!