Transfer sprite values to another scene

What I plan to do is…

have 2 scenes… Show / Play
so Show scene will display (random) 2 out of 6 sprites for short time…
scene Play… the user will have to choose 2 sprites out of 6 and see if memory serves.

Q: do i need some kind of array to put my 6 sprites in… and do they need global var to travel from scene Show to Play?

P.s. I’m in concept phase.

perhaps I’m over complicating it with scenes. Should I just keep it all in 1 scene… that way, can use scene var instead?

Sounds like something you can do with 1 scene fairly easy. Otherwise, the answer is yes to your question.