I wanted to trigger an event upon a collision of the physics object (main character), and a sprite object that is a power-up. I couldn’t get it to trigger upon collision unless the power up was set as a physics object, but then it made the player bounce off of it.
Is there a setting or method to trigger a collision event between these two objects without having them using physics with each other? I just want to have the physics object go through the power up sprite and the sprite vanish.
Here is the action I am using to “kill” (send back to the start of the level) if the player’s sprite (a physics object) collides with a spike sprite that is not a physics object.
When all I change is making the spike sprite a static physics object, the character does get sent to the start of the level again. And this is fine for what I want the spikes to do anyway, so unless it’s likely to slow the rest of the physics down by being a physics object, I’ll leave it. But, it still shows the problem I’m having when I try to use a non physics sprite as a power up for the main character to collide with.