Trouble with Tiles at HTML5 (Android Compilation)

Hi, guys!

I’m doing a simple top down “overtaking” game to export to APK, just for learning purposes.

Here is the link with the game prototype : rohling.itch.io/road-racers?secr … Tnz9Ygxx1s

This scrolling track is a single PNG file and as you can imagine, I’m using the Tiled Sprite extension to do this effect.

Well… I generated an APK on the cloud compiler at Ludei.com and installed it on my cellphone. The prototype is running fine, but the track appears to be fragmented, as you can see on the picture below:

Can someone explain me why is this happening?

Well, I gave up of using tiles at this game… but I really would want to know why are this was happening on android.