Hi. I want the gun to follow the character as the character moves and rotate the gun when the character turns. I rotated the gun. But a problem occurs as you see below. I want the gun to have the same position when moving to the left as when moving to the right. How can I do it?
Hey!
Add condition: If Player is horizontally flipped = yes
Add action: change position of gun to X=Player.X()+a Y=Player.Y()+a
Add action: flip horizontally gun = yes
Add condition: If horizontally Player is flipped = no
Add action: change position of gun to X=Player.X()+a Y=Player.Y()+a
Add action: flip horizontally gun = no
for “a” use the value which fits the best for your need.
I personally haven’t found another way to do this but I also expected that when the object flipped so would the points. I wonder if there is an extension that already does this type of thing automatically?