Can someone help me with this?
Without the “tween finished playing” this works fine but I want to only create everything in the action when my object tween is finished
Can someone help me with this?
Without the “tween finished playing” this works fine but I want to only create everything in the action when my object tween is finished
Move the tween finished playing in it’s own event, and add an action tto the new event that removes the tween “BreakDown” from the Nucleus2 object.
Then make the existing event a sub event of the newly created one.
Can you post your solution so others can learn from it?
I’d love to but it’s not a “clean” code, I just made it with the thought of “as long as it works”.
Can you please post how you made it work? I followed what @MrMen said for my event flow, by first removing the tween and then adding what I wanted to do as a sub-event to that , but it still didn’t work for me
Hi @abhisohal,
I just added “Wait X seconds” after the animation in the action before the action I want to happen