How do I…
I would like to be able to trigger actions after a tween
has finished playing.
I have set a tween
with a key name "aiming"
. And the finish playing condition never fires. When I console log the progress of the tween out, I always get 0
. And I’m expecting it to reach 1
for the finished state.
The full script is below, where the tweening is triggered inside of the The animation of enemies = "aiming"
sub conditions.