Unable to get Pause to work


This is allegedly a command for pausing, but it doesn’t work at all.

With your help and feedback we’ll make GDevelop a better game design platform!
Thanks. :slight_smile:

I recreated this event setup and it works fine for me. Are you sure that you have events that toggle CanPause to true? Also keep in mind that you’re only pausing on the base layer, if you have objects on other layers they won’t be paused.

It looks like your second event here may be the source of the issue you’re seeing.

After FadeIn ends, it’ll always evaluate as true, meaning that your time scale will be set to 1 every frame.

You need a trigger once in that event condition before your other pause events will work.

Thanks. I now get how when FadeIn ends, it always evaluates as true.