In my game, I have an enemy that charges up an attack before firing, signaled by a bar above it.
when the bar is filled up, the enemy switches to an attack animation.
when you say repeat for each, do you mean duplicating these events but swapping the objects in the “Take into account” event? Bar linked to enemy → Enemy Linked to bar
I meant repeat for each object event type so what you did and what i had in screenshot
This still don’t delete both?
And if not do it at least delete one of them?