I was wondering if there’s a method where only specific sprites/animations are loaded into a scene from a list of objects, based on conditions (ie global variables) from a previous scene.
The reason I’m asking this is, I was wondering if you have many sprites/animations in the list of objects would it not affect the performance of a mobile device?
Thanks in advance! Appreciate any answers!
p.s. Just to clarify, when I mean load, I don’t mean create.