Usernames in gdevelop 3d multiplayer

hello! i am making a first person multiplayer game using the pandako extension. what i need is each player has 3d text above their head with their username they entered in the menu. ive been struggling so much with this and i hope someone helps me-

hello!

it is best practice that you show us what you tried and which part didnt worked. bonus if you have screenshot of the code. doing this ensures more people respond to your questions, and respond faster.

neglecting this and its possible no one answers.

are you unable to call the variables associated with the names? are you unable to create a text object? are the text object not following players? does it only work with one player? etc…

well so the problem is this - i have a 3d text object above the players head. i made it so for each instance of player it changes their text to the username they entered in the menu but the thing is the text becomes invisible and thats it.

I don’t really recommend using Pandako’s Online Multiplayer extension. There are other extensions, like RealTime MP and P2P, and they’re much better

will these work if i dont wanna use the gdevelop built in lobbies?

I haven’t used the Pandako extension myself, but one approach that might work is storing the username as a player variable when they join the game, then syncing that value so every client can access it.

Once each player’s username is available, you could create a 3D Text object for that player and update its text from the synced username variable. Attach or position the text slightly above the player’s character each frame so it follows them around.

If you’re already doing something similar, it might help to share a screenshot of your events. That’ll make it much easier to spot what’s going wrong.

If you meant the extensions I mentioned, then yes. Realtime MP will work without GDevelop’s built-in multiplayer. Here’s a basic example of how to create usernames