So, the idea is that you can use the live images of a camera as an infinite ‘animated sprite’ for objects, think of a TV; when on, the black is replaced by what’s on the network, continuously, image after image
Imagine that the black part of the TV is (on) an object in GDevelop. When you start the game/preview, it starts ‘streaming’ what a specific camera is capturing
I could be very useful!
Maybe we could add a camera-streaming functionality to the video object (in-game camera, not actual camera)
Then we could use video objects as “viewports”
But we will have to make sure that when streaming a camera, the past image is always being deleted right after being replaced by a newer one, or memory will be wasted
It would not be the best implementation but I think that it would be better than nothing until something better shows up.