[UX optim under Review] Collision mask same mask for all sprites should be named same frames of animation to reflect naming in events sheet

So in short of it
I am going into changing collision mask of my object depending on it’s animation
But one thing that is kinda confusing (not so hard to figure out)
Is this

Share same collision masks for
All animations
All sprites of this animation

I do know now that all sprites of this animation means each frame
But in events sheet you have nothing about referencing sprites which makes it confusing

There are only current frame condition/action but nothing about sprites

I would say either in collision mask text add sprite frame
for example
All sprites FRAMES of this animation
Or just switch to
All FRAMES of this animation

It would be more intuitive in my opinion

1 Like