Hey y’all, what would be the optimal way to show hundreds of sprites on screen like vampire survivors and have them “Collide” with each other that doesn’t lag the game out? I tried with separate objects but I don’t think that’s viable, the amount of enemies on screen might be a problem too… Do you have any tips to keep in mind?
Hello, there is nothing you can do event-side. You can’t really do something such as an render optimization since the rendering is handled by the… renderer. And about the separate objects, there is no viable alternative other than coding a lightweight version yourself (I think GDevelop’s one is already supposed to be lightweight)