Hello together,
I try so write a nice timestamp on my savegames. It works fine, besides the minutes (and secs also) misses a zero, when the minutes are 1 to 9, from 10 on its fine of course, so I think to myself I will solve this via an condition. It works standalone, but NOT from a dialogue.
Here is the code:
Getting time
This works fine as an ingame clock is always visible
But NOT from a dialogue choice, that looks like this:
Just for Showcase, output will look like this
What I saw, if i deactivate ONE of the dialogue options, it will work. Or if I change the order of both, always the first one will trigger as if the second condition, the variable is completly ignored.
In the debugger, I see, the variable switch perfect from true to false with the secound it become 10:10 for example.
Any ideas?
Greetings from Hamburg
Marco