Would it be possible for Gdevelop to comb through your project and gather variable names (scene variables, global variables, object variables) and store it in a list (or maybe we could add it manually if its too much trouble)
Then during an export we can have Gdevelop go through the list and replace all the variables in the project with random character variables like “AaBbbZs” so in our final export our code is obfuscated and hard to understand
I’ve recently learned about some software called ApkTool and I used it on my Apk file to test
Its very easy for anyone to just decompile your apk file and then create a clone of your game
Being able to make the naming scheme of variables random would greatly deter and even prevent anyone from doing that