I have a question about spawning enemies, I know that you can spawn random objects within a group using the RandomInRange method but that needs the objects to have a number for them like object1, object2, etc. but how about if the objects have different names and some do not have a number? and can the spawner extension do this?
It does not
You can just make array for example call it MyArray
Inside it add as many child vars as objects you have in group
Make sure all child vars are TEXT
And in each child set text to name of each object from your group
Now you create randomly objects from group using
MyArray[Random(VariableChildCount(MyArray)-1)]