Hi!
I have a 2D platformer character with the PlatformerObject behaviour. I want to add a vertical dash mechanic to the player, but using tweens or the Add Force to Object moves the player up but doesn’t keep the momentum of the dash; it sort of abruptly stops and then falls back down.
How would I make it so that after the dash ends, the upwards momentum carries over and the player naturally falls back down? I think if I didn’t use PlatformerObject behaviour and just built the movement from scratch it might work, but I want to be able to use things like IsOnFloor and using the behaviour is far simpler for me.
Thank you for reading please help me I am very dumb and very confused.