I have a Player Platform character with 5 animations : 1 - Stand, 2-Jump, 3-Walk, 4-Shoot(standing), 5-Walk and shoot
I have a problem with the shooting animations. I’m trying to do something like, when I press a button the character have a shooting animation. And when he walks and shoot at the same time he have different animation. The thing is that the 2nd animations doesn’t play full, only the first frame is playing and I don’t understand why.
Do = 4 to animation of player
Do = 0 to frame of animation of player
Play the animation of player
You probably also want to make sure the animation is looped. There is an arrow in the top right corner when you are adding the animation images in for de/activate loop.
I think you have more events that change the animation: The events to set the walk or stand animations execute even when you’re firing, so GD is switching between stand and fire-standing, or walk and fire-walking
Move the events related to walk and stand under the events related to fire, if the character gets stuck in the stand animation instead fire-stand, you found your problem
I just have one problem now, when I press a key my Player character is crouching. I want to stop him from moving when he is crouching.
But I dunno how.