I have a ground like this (uneven) and it is two different sprites both with physics 2.
The player is also physics 2 and can walk to the middle but not over to the next sprite which is a little higher. Is there any setting that allows there to be bumps between two sprites and the player can walk anyway?
I faced a somewhat similar issue in my project while making a Platformer Trampoline. What I did was something like this:
I get two points (not sprite points put positions)
and then compare it with the point I got from the Trampoline. If the point I got from the Player was less than the Point from Trampoline, I change the Y Position of my Player.
Although the movement isn’t smooth, this is the only way that I can think of.
Another way would be to create slopes.