Wall collision problem

I set up my wall collision, but I have a problem.
When the player collides with the wall, the screen starts to shake. Is there a way to remove the shaking, but still keep the player from moving past the wall.

I ran into another problem that I need help on which is weird.
I added the “if player is on floor” condition to the right and left key conditions for movement. That fixed a problem I had where the walking animation would play if the player hit left or right on the ladder.
Now, if the player gets off the ladder, the idle animation will play even when the player is moving.
is it a bug?

You use “stop object” only if you applied a force on it not on platformer behavior.

Lol that was so simple. Thank you for helping with the wall problem.