How do I make my player only jump off of certain walls im using a wall jump extension
There is action to de/activate behaviors
Simply deactivate it when player is in collision to some walls and activate when he is not in collision with these walls
IF you are using same object for all walls
Then simply either give them instance variables or create fake wall which you put where you want your player to WJ and hide that object at beginning of scene
Tried it but when I make one wall on and the other off it makes both walls not walljumpable or if I switch it around now both are walljumpable
https://games.gdevelop-app.com/game-4c9d7875-452f-4fcd-a671-f5bebf15025c/index.html
I duplicated platform on which player starts
Moved one to the left and one to the right from player
I give one on the left string variable named Variable and put 1 in text
On the right gets string variable named Variable with 2 in text
And then i simply did this
I say it works pretty well
Did you mess up player or platform1 collision mask?
Walljump behavior don’t like custom collision masks
Maybe I did make my players hitbox smaller…I changed the collision mask back to default and it works now but now the collision mask is too big for my character