In gravicannon there will be warp ball, that needs to be physics object (it’s affected by gravity of planets), but will not collide with objects other than diamonds/coins rubies) However in physics extension there seems to be only one “collision group” so warp balls will collide with planets (they’re not supposed to). I need them to collide only with rubies/diamonds/coins, but still be affected by gravity by other nearby planets.
Planets and black holes are physics objects, so they can collide with balls (true, I could use pixel-perfect collision from Sprite object, but it wouldn’t work for Bouncing balls that have restitution applied). How to achieve that?