We Need Developers! Help out in our journey

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Hi, GDevelop Forum moderators.

We hope you will not detect or assume this post as spam, AI generated media, a scam, or any of the such.

We can assure you this account is ran by @DesmonDev, aka, Desmond Campbell, a very active and well known member of your forum.

I hope you will not detect this topic as anything out of the ordinary.

If something quickly needs my attention, I suggest messaging @DesmonDev on the forum for a quicker response, instead of this account.

Greetings, GDevelop community!

We promise this quick read will be worth it.

We are Studio Qubix, a small game studio dedicated to bringing the best experiences made in GDevelop possible.

But this also acknowledges a lot of hurdles, and undermines the fact that our games are not tech demos or time capsules locked inside of web technology, but are experiences that we put serious craft into to be fun.

We need developers

Were looking for developers well-versed in console modding scenes, to help us port our games to other devices. What defines “well-versed” you might ask?

Well, for one, it’s being open-ended to learning. For example if you’re good with using devkitPro, you can probably port our games to most old Nintendo consoles. But what if something comes around, and it actually needs to be on the PSP? We expect you to take it slowly, and as a process. And that you won’t go into it expecting to know everything, but be open and have good methods of approaching development that will quickly get you accustomed to the libraries and tools required to create software for that system.

I’m quite sure, (and no offense), that nobody here has what it takes to do this. But, you probably know someone who can, or a guy who knows a guy who knows many guys. if you have a developer friend, theres a good chance they know a console modder, or “homebrewer”.

The game being ported in question, would eventually be the game Voyager, in alpha.

How to apply

It’s simple; just email us at hello@studioqubix.com!
Or pass the email to a friend’s friend!

Please make the email subject “Work application from [first name]”.

What to give us in your email

Here are some of the things we wish to hear in your application:

  • First name, and optionally but preferably last name too.
  • A visual identity not tied to a video game, cartoon, or film’s intellectual property. If you do not have such, please create something so we have a pleasing way to present you if needed.
  • Your country of origin.
  • Your experience with programming and modding, as well as other skills and acomplishments so we know a little more about your capabilties.
  • An external method of contact to follow through with.
  • If you wish, tell us a little more about yourself too!

Thats all! We hope to see you!


This too however, is an important read:

Requirements, suggestions, and acknowledgements

Requirements, suggestions, and acknowledgements

An important thing is that while we sure as heck look like one, we aren’t a company.
This dramatically simplifies everything, joining our team is not a job application with a wage.

However…

This doesn’t mean you might not be paid/compensated for your helpful work.
Games published on GDevelop’s game sharing platform, “gd.games”, offers monetization for games.

If that works out, and the money is actually enough to be reasonable to hand to anyone for their work, you will certainly get it if you’ve helped us. There is no age limit for applying, but if you are to sign a legal document, or receive money from us, you will probably need the help of a legal guardian.

All code and assets within our games belong to Studio Qubix. Aka, it belongs to Desmond Campbell. By working with us, you waive the right to claim any ownership of the code you create for us.

Also, something important, we will run background checks on you. We don’t take risks.

Thank you very much,
Studio Qubix

Now that I think about it, has anyone actually exported GDevelop 5 games to consoles?

Actually, I found this post made by @Bouh on the GDevelop reddit

To publish a GDevelop game on consoles (Switch, Xbox, PlayStation), you must go through a third party studio to port your game. GDevelop does not support direct export to consoles.

You also need to obtain a developer license from each console manufacturer and meet strict performance and certification requirements. These processes are costly and typically require thousands of dollars in investment to gain access to the manufacturers’ development kits that are under NDA.

GDevelop can support promising commercial projects through its commercial support program: https://gdevelop.io/pricing/support

The only possible exception is for games on Steam-compatible consoles. Several of our creators have published their games on Steam and made them playable on the SteamDeck without going through a third-party studio:
https://gdevelop.io/blog/celebrating-one-year-steam-bullet-bunny
https://gdevelop.io/fr-fr/page/how-to-publish-your-game-on-steam-and-why-you-should

Yeah, ive seen that. Basically, im doing the exact same thing, except i am the studio. And also, targeting older consoles.

theres a reason we asked modders, and not regular porters

Older consoles? NGL that sounds sick, tell me if you port a game to the DS since that’s the only one I have.

Unfortunately, I can’t really help with this, but good luck either way.

If you know anybody who could, pass the email along to them

What exactly is the point of porting the game to other consoles? Normally you would think about this in a quite late stage of development for any game.

its much better in my opinion to set up a team in advance then to need a port of the game and have nothing

Plus, the earlier the port is made, the easier development and feature parity could be

cuz it’s fun (extra letters)

And also, what about being able to play voyager on a console in the first place? youd need porting for that. Im certain not everyone wants to play a web version either