I am getting some weird Collision Stuttering when my object is up against another using “Separate two objects”
I thought it might be due to a custom hitbox, but it still persists with a default one.
This issue becomes even more visible when I have objects “attached” to the main object as they try to move away.
I have added an example below as well as my collision events.
Edit1: I am using top down movement behavior if that helps.
When I’ve had this problem in the past, it was because of the order that the position update and collision checks were done. Make sure the position update is done before the collision check, and all within the same frame.