Weird Flickering in tiles

I was trying to make a parallax background for my game. I made a tiled sprite for the background and placed it in a separate layer, but when I ran a preview of the game, there was this weird flickering line. I really want to know if there’s a way to fix this
because it looks terrible.

Is that a seam between two tiled sprites? How are you scrolling the background?

It could be maybe that a line of pixels is missing in the image itself, check your image on the right side.

Yes and I set the action “Change the X offset of Background: set to CameraCenterX()/8” to run every frame for the parallax

Go to project settings and disable “round pixels”

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