Sorry I haven’t really posted anything in a while, and the reason for that is because I originally wanted to ditch the project entirely, as I realized that building concepts step by step was the main thing I was supposed to do when it comes to prototyping, but I went too carried away and made me thought that my prototype looked sloppy and ugly, but that was only because I was viewing it as a “completed game”, not a prototype, and early test levels are what interests game devs into thinking “What will this game evolve into”, like of how Super Mario Bros. early sketches were basically just squares and rectangles, and Celeste was basically a game jam project before evolving into one of the most critically acclaimed games of all time, and that’s how I want “An Insect Named Buggie” to be (Well, not critically acclaimed, but for some modest and wide recognition).
Unfortunately, I deleted the original project, but thanks to this devlog I’ve been doing for the past couple of days, I can backtrack and found where I left off, thanks to you guys!