I just hear the sound on full volume 100% of the time
the same for these
is there any way to make sound volume based on distance work easily without being a rocket scientist
I just hear the sound on full volume 100% of the time
Hey!
Sadly GDevelop has a maximum volume of 100. I also wish it could be higher. ![]()
i changed it to 100 and nothing changed
What did you change it from? If you changed it from 900 β 100 nothing will change because GDevelopβs max volume is 100, even if you manually set it to 900.
Have you used a text object linked to the volume to see if itβs changing as planned?
I think I said in your previous post that I link volume on channels to (1/distance between objects)*10000β¦if thereβs more than one instance you need to be specific about which one.
Also volume on music channels seems to get ignored completely by iOS.
why are your channel number 665 666 and 900