What is the best way to switch between weapon sprites?

How do I…

How do I optimize my game to use weapon and tool sprites for their appropriate use without adding a bunch of individual sprites? Right now I use a collision object with a variable IS_WOOD or IS_ORE and depending on that it will choose the appropriate animation. How do I add ALL the animations for the tool without having to make individual sprites for each and every one?

Related screenshots

You can add all the weapon animations to 1 sprite. The event would be something like this:

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