In my last project, enemies could screen wrap, as in they would leave through one edge of the screen and come back on the opposite end, like the game asteroids.
However, I did it like this, which would cause the game to lag if there were too many Actors.
If anyone knows a better, less laggy way to do this, it would be much appreciated! Or maybe my computer is just really weak. (Also I KNOW this is what causes the lag, as when I deactivate these events there’s no lag)
