When collision move the object to a specific position?

How do I do that? I’m making a something like a maze game, whereby if you touch the walls you will have to go back to the starting position? I know its collision for the condition to check but for the execution what action what should I use?

My apologize for noobing out again. hehe :smiley:

Hmm, like to make the target object disappear then reappear in a certain location? is it add force to position, it didn’t work for me or is I have to use a variable switch whenever the object collides with a wall in order to teleport it to the position?

Use the action to set position (“Common actions for all objects >> Position >> Position of an object”), and put the coordinates to teleport it :slight_smile:

:smiley: Thanks alot! didn’t know it was that simple haha