What are the advantages and disadvantages of global objects?
Should I always make objects global if I’m going to use them in more than one scene?
I take it that when you make an object global, any edits you do to it from any scene will be reflected on all?
The disadvantage I can see would be that if then I want to use slightly different properties in some particular scene, I would have to make a local copy OR override them with instance variables and properties, am I right? Are behaviors editable at the instance level or only at the object level?