There’s 2 door types and both can only be opened when the player is nearby so there’s no cacophony of door noises 24/7 since i have no clue how to make spatial sound work, but the swinging one can’t be opened by anything except player even when they’re nearby, even thought it works exactly the same with NPCs as the other door. The NPCs are in the needed group, with no messpellings in the names.
You can play the sound and adjust the volume as a formula of the distance the door is from the player. Say something like volume = max(0, 200-player.distanceto(door)).
2 Likes
