I just don’t get it I have it set to make it load the storage, the storage being it should play the death loop and send you into the Save room/Shop room loading your area.
Am I doing something wrong here???
I just don’t get it I have it set to make it load the storage, the storage being it should play the death loop and send you into the Save room/Shop room loading your area.
Am I doing something wrong here???
Does NewSprite10 change to the “1Hp remaining
” animation at any point?
What’s the event that changes Invincibility of UnamedMC to false?
No, It shatters from 1 HP and then your characters meant to die
And it’s
If Timer Invincibility ≤1 -------------------- Set Boolean Var “Invincibility” to false
I’m confused because you haven’t answered my question - does NewSprite10 animation ever reach “1HP remaining”?
And are there any other events that change the animation of UnamedMC?
That line makes no sense - where is the timer named “Invincibility” started or reset? And why are you setting the boolean var “Invincibility
”, when it’s an object variable?
If you’ve misquoted the event, then please provide a screen shot of it. Offering your interpretation of it doesn’t cut the mustard.
There are a load of differences, and not just the current global variable instead of the old object variable.
And I still don’t see where the variable “Invincibility” of object UnamedMC is set to false.
I’d suggest that’s because the UnamedMC.Invincibility is never set to false.
I also believe I should make a variable announcing death so that when the player has its movement keys pressed it doesn’t move. I’ll do both of those things and will update you if it works.
Maybe just use the Health Extension, its a lot simpler and easier
It lags games, I found that out in one of my older posts lol.
Oh, is it cuz of the computer or something else because I use it for my game
This was from a while back, according to him its system intensive.
Oh, Well when I start having problems with the current Extension then I’ll be sure to use that then