im trying to test if too many variable could create perfomance issue since im making some type of open world and i need it to be super optimized.
anyone know why this happen?
Ignore my response - I didn’t read the events properly…
I don’t think its because of the number of variables. The number you set in the screen snip is not very many at all.
I have encountered the same issue as you, but usually its because I opened 2 GDevelop editor instances. I find closing all GDevelop instances and restarting it seems to do the trick.
Also, does it also happen if you run preview with debug mode, instead of straight preview with debugger already running?