Width scaling issues on unconventional ratios

I need some advice on how to handle camera scaling for unconventional screen ratios, specifically for foldable devices.

My Current Setup:

  • Base Resolution: 720 x 1280 (Portrait)
  • Resize Mode: Adjust width to fill screen (Extend or crop)
  • Event for camera: Change the X position of camera: set to 360

The Issue:

On standard 16:9 or wider screens, “Adjust Width” works/extends great. However, when I test on a Samsung, which has a 22:9 ratio, the screen is cropped too far inward - I am losing significant level content on the left and right.

I would like to fit the width of my game to the phones for unconventional tall screens (22:9).
and to keep extending width for screens wider than 16:9

Is there a way to dynamically switch the scaling logic based on the device aspect ratio so that I never lose my 720px width of gameplay?

Thanks!

I experimented with adjusting the height instead of the width, but while that works for taller (22:9) screens, it breaks on wider aspect ratios (like foldables).

​Basically, I need a combination of both: a way to detect the device’s aspect ratio and dynamically toggle between filling/cropping by width or height accordingly. Can someone help me how to achieve this?