Windowed, Maximized Windowed, and Fullscreen

When I playtest my game it starts with the windowed type that are not maximized. When I maximize it, the text and objects were change in positions some are change to not aligned in the center such as the title of my game. Then when I change it to Fullscreen, it’s even worst. The screen was kinda zoom in and some of my objects such as walls in the corner were zoomed in. How can I make it the same in this 3 things or is it possible?

Make sure you are using SceneWindowWidth() and SceneWindowHeight() for your relative positioning and not ScreenWidth() and ScreenHeight().
You can also consider using the Anchor behavior on your objects to adjust to window size changes dynamically.