The sprite should look towards the player (in the case of WithThreeJs towards the camera).
Sprite (no matter what, for example NPC) should look towards the player.
I tried the angle force in Player.X(), but as a result, the sprite just started spinning, and not the way I wanted.
Did you try this extension? Maybe it’s working with WithThree too? https://wiki.gdevelop.io/gdevelop5/extensions/billboard/
Rotate "object"toward position X:object.centerX() Y:object.centerY(), at a speed of 0 (instant rotation) (note I have only used built in 3d, withthreejs I have not, so I might not be right)