Workflow Helper

  • My Request: I want “checkpoints” for the editor. They would basically teleport you where you want to go. For example, if I am working on multiple areas in an open world game, it would take a while to get around, but with the
    “checkpoint” I can just put a checkpoint in each area I am working on, and just teleport there.

Hello,
I had the same problem . My workaround was to create “stakeolder” object, put on the different zones and double click on each of them in the instance list.
I know it’s not the best solution, but it’s the only one I’ve been able to adopt.

Regards,
J

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