Your favorite part of game development?

Just curious what everyone’s favorite part of making a game is. This could be anything from collaboration with others, organization of documentation, programming, artwork, animations, etc.

Feel free to share your favorite part and why you enjoy it :smiley:

As for me, I love collaborating with a team because I like learning new things from others, connecting with people, and working towards a shared goal with others. Also doing anything with documentations and organization is huge for me to help keep myself and my team on track.

I am excited to read about what others enjoy!

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Good question. My favourite part is that because GDevelop is relatively simple to use, I can work by myself and not need anybody to do the programming for me. That doesn’t mean it’s easy but I don’t mind if problem solving takes a long time because I enjoy figuring things out. I also like the art side of things but it can become a bit of a burden if there’s a lot to do. I don’t ever feel that way about the actual programming side of things though.

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I like the challenge of implementing and coding a concept or idea given the confines and restrictions of the programming language. I enjoy the creating and making it work.

I’m not good at labelling a game as finished, as there always appears to be some improvements that can be made. I loathe documentation (other than comments in the code) and meetings.

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Idea pitching at beginning is the most fun for me, it allows you to dream and gives you the push to start creating something.
Creating the art and animations is also my favourite part, wish I could only focus on this :laughing:
I loathe the coding part, especially when you don’t know how to fix something but it can be fun once your code finally clicks. You get a rush of satisfaction that you don’t get from many things.

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As all, i like create something in games, from idea to concret realisation.
I like before coding, put steps on paper if realisation can be difficult.
I used to work in programmation by myself and not in team.
So, I am sometimes not happy with bugs which often are diabolic to resolve.
But i am happy when all work as it must be.

Intéressant subject Ryan. It would be so much to say about that.

A+
Xierra

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Creating devlogs is for me, because that’s my go-to option for creating a wide community faster and easier. That’s why I already created a devlog right here!, and you can check that out if you want. Link: What do you think about my prototype and concept art? - GDevelop general - GDevelop Forum

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I think most of the process is pretty fun.

My favorite part is working on events in GDevelop and seeing everything take shape and come to life. I also love snooping around in the debugger and the developer tools and the profiler, watching everything happening.

Although there are so many game art out there, I do enjoy using my own humble efforts when time allows - though of course I will also use the splendid arts of others. Especially when I don’t have much time for a project. But one thing about making your own, you can make everything to exact specification and that can seriously save time sometimes. I will say I enjoy choosing the art and graphics in general.

Love editing sounds to make sound effects from things I’ve recorded or public domain sounds. Again it’s usually faster just to choose from sound effects out there but it can be quicker to do my own if I have something specific in mind and not finding anything close. So I don’t do it often but it is an aspect I enjoy. I will say I enjoy choosing sounds and music in general.

I really enjoy the problem solving that goes into making a game. The whole game from start to finish is one big problem to solve.

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Awesome devlog, I have kind of been following it since the first posting and it’s pretty awesome to see your progress!

I suck at programming, so it’s good that GD does all the code behind the scenes.

I’m good at creating 3D models using AI tools though, I just suck at animating them.

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Hey @Lucky-j,

A lot of good points here! Problem solving is something that is very good to have!

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Yeah the way GDevelop makes programming easy is really cool. Compared to other visual scripting in other engines this one is really easy to understand, use, and make stuff quickly.

Nice question, StaticYeti!

For me it has been the production of songs! I like to draw pixel art, to create the code using Gdevelop but in the project I’m working on I finally developed a taste for creating chiptune-style music!

I’ve been using the software UltraBox, and the biggest challenge was not learning how to use the program itself, but starting to build the songs considering that I have no knowledge in music.
The songs I created are pretty simple, but they finally exist, haha. It was a part of creating the game that I found very challenging, and now I feel more comfortable. Maybe it has become what I like to do the most precisely because before I couldn’t and now I have results that in my opinion are satisfactory for a simple pixel art game.

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It’s a nice mental challenge.
Honestly I like giving other people entertaining things to do, as well.
My games are usually pretty well-made, but I’ve been improving a lot, lately.
I mostly like how satisfying it is to finish a mechanic in your game and make it work as intended, especially something that takes days to code, something that’s really math-heavy or complicated.
It’s also really satisfying to watch your game grow and thrive as a whole.
It’s nice to see everything come together.

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Nice! I love how making games has branched people out into other aspects of making a game. Art, music, programming, etc. It makes finding out what you really enjoy about making a game much easier.

And thanks I love topics such as these. I feel it’s good to sometimes step back from a project and just think about the process and how you feel about tasks and what area is weakest that could improve on. Which might be my next topic in the future lol.

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This is an amazing feeling. I know there has been many weeks working on a specific mechanic for it to constantly break over and over then… one day I finally get it working and it’s like a really good feeling of accomplishment.

I’m glad you like this topic and I might make another soon on something else!

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As you say Ryan!
How many solutions to problems of my game i found when i do other things than my game!
To have step back sometimes permits to resolve issues and as we said in France, “ne pas avoir toujours la tête dans le guidon !”

Xierra

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I love the story-telling/world-building aspect first, followed by game design/documentation. I’m a storyteller by nature, and learning to make games is my way of giving my imaginary worlds visual representation. Working on a game’s overall design and writing it out is closely related to that because I’m working out how the gameplay will interact with or be influenced by the story and/or world.

It’s probably why I have such a hard time thinking of ideas for simple, non-narrative games… :sweat_smile:

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@MentalBloxx That’s awesome! Have you made any games that are story based or visual novels yet? I feel like you might have fun making those if you enjoy story telling.

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My favorite part of making games is programming.
I enjoy thinking through every possibility — what might happen if I do this? And if something goes wrong, I love the challenge of solving the problem.
A close second is definitely making the art. There’s something really fun about bringing my ideas to life visually, especially when it matches the vibe I’m going for.

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Yep! I’ve made three text-based interactive stories so far:

Kollateral (2024)
Finding Remy (2023)
Late Night Transit (2020) - This actually won a contest!

Technically, there was a 4th I worked on for someone else, but it didn’t look like it became anything in the end. It was pirate themed.

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