Hello. How are you? I’d like to request a feature for my project that might be useful to others. I need to be able to implement the behavior of Ysort and origin points on particles. My game is isometric, and I’ve tried many things to make it look good, but I haven’t been successful. I believe this implementation would be necessary for this type of situation to work correctly. For example, when magic power should pass behind the tree, it passes over it…
example video: