Ysort for particles

Hello. How are you? I’d like to request a feature for my project that might be useful to others. I need to be able to implement the behavior of Ysort and origin points on particles. My game is isometric, and I’ve tried many things to make it look good, but I haven’t been successful. I believe this implementation would be necessary for this type of situation to work correctly. For example, when magic power should pass behind the tree, it passes over it…

example video:

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Hi @TamaraErica!

I have not yet created an isometric game but perhaps, could you play with Z parameter on your sprites representative of trees (these last having a Z value smaller)

A+
Xierra