I have already asked this on another forum post but the problem was a little different.
I added a zombie and a player object and added pathfinding automatism to zombie. I then added an event doing forever move zombie to player.X(); player.Y(). The zombie moves toward the player now. But then there is a problem: zombie sometimes stops in its tracks halfway reaching player. By the way I added it so that player can move around. The game I am making is a top down shooter. I haven’t added any obstacles for path finding yet. Please help. Thank you.
Well, zombies are stupid. So their AI doesn’t have to be perfect. Use this con as a pro.
Ok… I guess?
I’ll test and tell you the results .
Also I like zombies so don’t say they are dumb to me .