Dear Gdevelop team,
I made the below post some days ag, and I was wondering if it’s possible to add in GDevelop.
To explain it quickly.
Imagine you have 3-5 groups, each containing hundreds of objects, which are doing many similar things.
The objects are characters with their own stats, animations, behaviors etc.
Say GroupA, GroupB, GroupC, GroupD, GroupE
Now in the game you deciede to make a team with objects from GroupA, GroupC and GroupE
In the following scene, you want to calculate their damage. (The damage of each individual character is stored inside their object’s variables)
So you do this.
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Now, because there are characters from other groups, you will need to add this action 2 more times in your game, once for each group. 5 times total if you have 5 groups or even more.
All this, just because you can’t put a variable in the group’s place. You have to either select a group from before in the editor or an object.
GroupA.BasicStats[PNGS.Animation::Index()].ATK * OWNED_PNGS[ACTIVE_PNG[“Selected Png Set”]][PNGS.Animation::Name()].MasterLevel
If we had the ability to add a variable that equals the currently selected group or object name, we wouldn’t need to add this event so many times. We could just calculate the damage for GroupA, then change the group name variable to GroupC, GroupE dynamically, and calculate everything with one event.
Maybe it could be an expression that forces the engine to use the following value as a reference to an object’s or group name.
Readasobject = The expression
Active group = The variable that stores the name of the group, where the currently selected object(in-game) belongs to.
Readasobject::ActiveGroup.BasicStats[PNGS.Animation::Index()].ATK * OWNED_PNGS[ACTIVE_PNG[“Selected Png Set”]][PNGS.Animation::Name()].MasterLevel
Same thing when you create objects.
Here, you are forced to select a group; you can’t put a variable that includes the name of the group, to create objects from different groups by using only 1 event.
This thing could be useful if you are working on projects with MANY groups, that include MANY objects, and you don’t want to engine to search through a list of 1000 objects. Or have different events, just to read from this certain group.
Instead, you can break it down to 200 per group, while using the same number of events.
I’m not really good at coding, so I don’t know if this is possible to do in GDevelop. But I think it would be a good option to have, especially for bigger projects. The more options, the better.
I hope I made myself clear enough.

