Hello, I have a suggestion for a future update of GDevelop 3D feature. I feel that adding a lighting and shading system would greatly improve the 3D feature.
- A lighting and shading system, so that GDevelop 3D doesn’t feel like pseudo 3D. A global ambient shadow system, where you can edit the color, intensity, and other factors of the shadows. And 3D lights to be used on objects that emit light, such as a light bulb or a torch.
I think this feature could improve GDevelop 3D. If lighting and shading were added, it would make it possible to create games with more complete graphics. There could be events to change the ambient lighting to simulate day and night cycle, and the color of the shadows could be changed. For example, the shadows could be a specific color instead of black. Some stylized games would require this type of shading for better adaptation to the color palette. Maybe for now, it would be more appropriate to create shadows with a more cel shading or toon style, rather than a plastic shader.