Hello Aglaioz,
Thank you for your issue.
To have a better understanding, could you share what is the friction that you’re intending to fix with your feature request?
As explained on “⭐ Welcome to the User Feedback channel!”, understanding the why underneath the what help us make sure that the implementation will respond to the root to your request.
The friction comes from lack of control over multiplayer flow and UI.
Right now:
When opening the Lobbies window, there is no event/action to close it programmatically.
This forces the player to manually close it and prevents custom UI flows.
For example, if I want to:
Automatically close the lobby window after joining a room
I can’t do that cleanly because I don’t have control over the window state.
The game can only start when the host presses the built-in “Start Game” button.
This prevents custom logic such as:
Starting automatically when enough players join.
Starting based on a custom condition.
The issue is not about convenience, it’s about control.
The current system forces a pre-defined UI and flow, which limits flexibility for more polished multiplayer experiences.