Hello guys, does anyone know how to put a transition animation between two animations that would be IDLE and RUN, but without this transition animation looping along with the RUN animation? I found a post on how to do it and it worked, but the problem is that the other animations such as the jump and fall are in conflict, I mean, if the character is going forward while jumping, he is trembling, and even when jumping only vertically when falling he keeps the jump animation when he is already on the ground .
I tried for an inverted jump condition changing the animation to IDLE, but then the character no longer does the RUN animation when moving forward, getting stuck also in IDLE and shaking
I use Platformer behavior
Here the post a mention [Solved] How to transition between Idle and Walk animation? - #3 by Dorsz
Here my events: