Batch relinking of file paths in Ressources

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I am working on project with now almost 2000 items in my assets folder. I am trying to maintain a folder structure in my project assets, that I mirror in the folder structure inside GDevelop. As game development goes, things are changing. I would like to have a feature, where I can easily batch relink the path of several resources at once, without having to go to the object editor and relinking for example each frame of an animation.

I could imagine a simple text search and replace of the path. For example: I select all my “car01” assets and change the ressource path from “/assets/car01/” to “assets/vehicles/car01/” - all objects would be updated accordingly. I would want to GDevelop to do the relinking in the objects, I as a user am of course responsible, that the files are really there were I am relinking them to.

A stretch goal would be a scanning function, where GDevelop scans the project folder for the new location.

I think this functionality would improve file management for bigger projects massively. I find GDevelop otherwise very capable for a more complex project.