The title says all
Check this: [url]Getting user name and saving it to scene variable? - #13 by Lizard-13]
It works for Windows only, and just modify the text for text objects passed as objectsList, to store the username in a variable you’ll have to call something like
scene.GetVariables().Get("username") = username;
For Linux, (from what I’m reading right now) you have to include “unistd.h” and get the string like:
getlogin_r(username, username_len);
with username_len = LOGIN_NAME_MAX+1, as the length of username array, I have NOT tested it, so maybe this one needs some fixes
Thank you you have saved me 2 times